﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
42	Terrain - Elevation	Stuart Walpole	andrew	" * Higher Ground: Units at higher elevations gain a bonus to damage in combat.

 * ~~Steepness:~~
   * ~~Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons).~~ --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
   * ~~The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).~~
"	task	assigned	Should Have	Playability Demo	Core engine				
