Opened 7 years ago

Closed 5 years ago

Last modified 4 years ago

#4303 closed defect (fixed)

Entity LimitChangers not working correctly

Reported by: elexis Owned by: Silier
Priority: Must Have Milestone: Alpha 24
Component: Simulation Keywords:
Cc: Patch: D1879

Description (last modified by fatherbushido)

In the attached replay with r18889 I managed to produce 7 Juggernaut ships, despite the limit should be 5.

The GUI only offers the option to produce a new ship only briefly and disabled the button after one or few turns.

Attachments (1)

commands.txt (6.6 KB ) - added by elexis 7 years ago.

Download all attachments as: .zip

Change History (9)

by elexis, 7 years ago

Attachment: commands.txt added

comment:1 by fatherbushido, 7 years ago

By the way some specific entity limits entries must be moved to civ specific player templates (or the converse, imo not).

Version 0, edited 7 years ago by fatherbushido (next)

comment:2 by elexis, 7 years ago

Also there should be a tooltip somewhere that units (like that ptolemian hero) change the entity limits.

comment:3 by fatherbushido, 6 years ago

Description: modified (diff)

EntityLimits itself doesn't take care if we go out of limits (which is good for capturing and things like that).

Things to check:

comment:4 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

comment:5 by Silier, 5 years ago

Milestone: BacklogWork In Progress
Owner: set to Silier
Patch: D1879

comment:6 by Silier, 5 years ago

Resolution: fixed
Status: newclosed

comment:7 by Silier, 5 years ago

Milestone: Work In Progress

comment:8 by Silier, 4 years ago

Milestone: Alpha 24
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