Changes between Initial Version and Version 1 of Ticket #4306


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Timestamp:
Nov 2, 2016, 6:44:06 AM (8 years ago)
Author:
scythetwirler
Comment:

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  • Ticket #4306 – Description

    initial v1  
    33As it is now, the wall placement requires too much time to begin, where  the player is forced to carefully line up the beginning of their wall  with the end of a "red zone" so as to ensure there is no leak through  which a unit could pass through.
    44
    5 If there are two "red zones" (such as two non-passable cliffs) that a  player would like to wall off, it would be nice to quickly click in the  middle of one of these "red zones" and then click in the ending "red  zone" and have the engine figure out where the wall is actually going to  begin in the same way that it figures out where the wall should  actually end. 
     5If there are two "red zones" (such as two non-passable cliffs) that a  player would like to wall off, it would be nice to quickly click in the  middle of one of these "red zones" and then click in the ending "red  zone" and have the engine figure out where the wall is actually going to  begin in the same way that it figures out where the wall should  actually end.
    66
    7 Source: !https://wildfiregames.com/forum/index.php?/topic/21297-fix-annoying-wall-placement-behavior/
     7Source: https://wildfiregames.com/forum/index.php?/topic/21297-fix-annoying-wall-placement-behavior/