Changes between Initial Version and Version 1 of Ticket #4306
- Timestamp:
- Nov 2, 2016, 6:44:06 AM (8 years ago)
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Ticket #4306 – Description
initial v1 3 3 As it is now, the wall placement requires too much time to begin, where the player is forced to carefully line up the beginning of their wall with the end of a "red zone" so as to ensure there is no leak through which a unit could pass through. 4 4 5 If there are two "red zones" (such as two non-passable cliffs) that a player would like to wall off, it would be nice to quickly click in the middle of one of these "red zones" and then click in the ending "red zone" and have the engine figure out where the wall is actually going to begin in the same way that it figures out where the wall should actually end. 5 If there are two "red zones" (such as two non-passable cliffs) that a player would like to wall off, it would be nice to quickly click in the middle of one of these "red zones" and then click in the ending "red zone" and have the engine figure out where the wall is actually going to begin in the same way that it figures out where the wall should actually end. 6 6 7 Source: !https://wildfiregames.com/forum/index.php?/topic/21297-fix-annoying-wall-placement-behavior/7 Source: https://wildfiregames.com/forum/index.php?/topic/21297-fix-annoying-wall-placement-behavior/