Opened 7 years ago
Closed 5 years ago
#4318 closed defect (fixed)
Special Formation Animations stop working when idle
Reported by: | fcxSanya | Owned by: | wraitii |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | UnitAI formations |
Cc: | Patch: |
Description (last modified by )
As reported by wowgetoffyourcellphone on the forums: "In Syntagma or Testudo, the special animations for idle stop working when formation stop moving".
Steps to reproduce: start the roman sandbox map, gather some starting units into testudo and move back and forth a bit Expected behavior: units preserve formation-specific animation (first row -- shiels forward, other rows -- shields up) when formation stops Observer behavior: units switch to the generic idle animation
The issue is caused by r17036, reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Possibly the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on MoveCompleted
.
Change History (6)
comment:1 by , 7 years ago
Keywords: | UnitAI added |
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comment:2 by , 7 years ago
comment:3 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:4 by , 5 years ago
Description: | modified (diff) |
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This is fixed by a combination of D1337, D1901 and D2048.
comment:5 by , 5 years ago
Milestone: | Backlog → Alpha 24 |
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Owner: | set to |
comment:6 by , 5 years ago
Resolution: | → fixed |
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Status: | new → closed |
Which means it is now fixed.
D1337 made units use animation variants
D1901 made UM take charge of animations so UAI had less chance of failure there
D2048 made sure units in formation stayed in formation variant when idle to show the correct animation.
Alpha 20 replay: https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=12458