﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
4318,Special Formation Animations stop working when idle,fcxSanya,,"As reported by wowgetoffyourcellphone [https://wildfiregames.com/forum/index.php?/topic/21286-special-formation-animations-stop-working-when-idle on the forums]: ""In Syntagma or Testudo, the special animations for idle stop working when formation stop moving"".

Steps to reproduce: start the roman sandbox map, gather some starting units into testudo and move back and forth a bit
Expected behavior: units preserve formation-specific animation (first row -- shiels forward, other rows -- shields up) when formation stops
Observer behavior: units switch to the generic idle animation

The issue is caused by r17036, reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Possibly the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on `MoveCompleted`. ",defect,new,Should Have,Backlog,Simulation,,UnitAI formations,,
