﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
4323	Irrelevant victory condition in demo maps	mimo		"When starting the Trade Demo map, the game immediately says that we've win and ask if we want to leave. This kind of map, useful e
ither for debug purpose or for beginners who want to learn some aspect of the game, which have ""None"" victory conditions should ne
ver be stopped by such test (I suppose there is a test checking if the player have some enemies left)."	defect	new	Should Have	Backlog	UI & Simulation				
