#4349 closed enhancement (fixed)
Visual Aura Range
Reported by: | scythetwirler | Owned by: | elexis |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 22 |
Component: | UI & Simulation | Keywords: | beta |
Cc: | Patch: |
Description (last modified by )
When an entity that emits an aura is selected or hovered, a circle should be drawn showing it's range. Perhaps this circle could be color coded: Red - Attack modifying Green - Healing Blue - Armour modifying, Loyalty regeneration. Also see #3915.
Change History (7)
comment:1 by , 7 years ago
Description: | modified (diff) |
---|
follow-up: 4 comment:3 by , 7 years ago
Description: | modified (diff) |
---|
Any reason why healers have the + aura, while temples still have the standard = line aura?
comment:4 by , 7 years ago
Replying to fabio:
Any reason why healers have the + aura, while temples still have the standard = line aura?
Because there is a difference between healer range and heal aura range: the healer can only heal one unit in the range, while the healing aura heals every unit in range.
comment:5 by , 7 years ago
fabio isn't alone, in the end we decided for consistency in Phab:D571 We should have more auras textures (then we can reconsider), and ideally an area-texture system (as attempted in delenda est)
Patch at https://code.wildfiregames.com/D238.