Changes between Initial Version and Version 1 of Ticket #4351, comment 18


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Timestamp:
Jul 13, 2017, 11:19:28 PM (7 years ago)
Author:
elexis

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  • Ticket #4351, comment 18

    initial v1  
    11It does not fix the flickering (just for the record: the flickering means the shadow changing position depending on the camera angle quickly)  at all. It just makes it less visible the higher the shadow map resolution becomes.
    22
    3 Try reading the C++ patch, it's easy to understand. The shadow map size is just a 2x-multiple of the screensize, so 1024x1024 or 2048x2048 and this patch multiplies that with 1/4, 1/2, 1, 2 or 4.
     3Try reading the C++ patch, it's easy to understand. The shadow map size is just the closest power of 2 of  the screensize, so 1024x1024 or 2048x2048 and this patch multiplies that with 1/4, 1/2, 1, 2 or 4.