Changes between Initial Version and Version 1 of Ticket #4351, comment 18
- Timestamp:
- Jul 13, 2017, 11:19:28 PM (7 years ago)
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Ticket #4351, comment 18
initial v1 1 1 It does not fix the flickering (just for the record: the flickering means the shadow changing position depending on the camera angle quickly) at all. It just makes it less visible the higher the shadow map resolution becomes. 2 2 3 Try reading the C++ patch, it's easy to understand. The shadow map size is just a 2x-multiple ofthe screensize, so 1024x1024 or 2048x2048 and this patch multiplies that with 1/4, 1/2, 1, 2 or 4.3 Try reading the C++ patch, it's easy to understand. The shadow map size is just the closest power of 2 of the screensize, so 1024x1024 or 2048x2048 and this patch multiplies that with 1/4, 1/2, 1, 2 or 4.