Opened 7 years ago
Last modified 7 years ago
#4352 closed defect
Relative templates for walk/run speed — at Version 3
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
http://trac.wildfiregames.com/changeset/18025/ps/trunk/binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml added 34 run-speed for naked fanatics, which is faster than everything else while it should be slightly below the cavalry walk-speed probably.
Furthermore slow walking spearmen infantry champions have a much higher run speed than the fast walking swordsmen infantry champions.
These inconsistencies should be cleaned, future mistakes could be reduced by using relative templates (op=mul
and op=add
).
Change History (4)
comment:1 by , 7 years ago
by , 7 years ago
Attachment: | Sans nom 1.png added |
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comment:3 by , 7 years ago
Description: | modified (diff) |
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I think we can close that. A next step would be to adress the inconsistency of current values:
- fixing the cs - champ - hero consistency (no opinion from my side, perhaps making all equal)
- fixing the cav - inf consistency (keeping more or less the same ratio for cs, champ, hero)
- fixing the internal consistency (no opinion from my side, light units are intended to be faster, but that would make ranged units too powerfull...)
So the balance guy should take care of that.
(see also https://code.wildfiregames.com/D13)