﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
4359	UnitAI and unpacked unit with a unit in los but not still in range	fatherbushido		"We have an unpacked unit A waiting for attacking a target T.
Then a unit enter in los.
UnitAI does his job, push the correct attack order and process the fsm message.

Target T enter is in los of unit A.
The target T is still alive.
We are not still in range so the `CheckTargetAttackRange` fails.
And we are at L471 - L491:

{{{
		// For packable units out of attack range:
		// 1. If packed, we need to move to attack range and then unpack.
		// 2. If unpacked, we first need to pack, then follow case 1.
		var cmpPack = Engine.QueryInterface(this.entity, IID_Pack);
		if (cmpPack)
		{
			// Ignore unforced attacks
			// TODO: use special stances instead?
			if (!this.order.data.force)
			{
				this.FinishOrder();
				return;
			}

			if (this.CanPack())
			{
				// Case 2: pack
				this.PushOrderFront(""Pack"", { ""force"": true });
				return;
			}
		}
}}}

So it ends.

I guess we should had something here to put handle something like unit A will keep the attack order and wait for the target to be in his range or something else (or still doing like that but adding something at UpdateRangeQueries)
(And perhaps in the same move, implement that TODO about special stances)."	defect	new	Should Have	Alpha 22	UI & Simulation				
