Changes between Version 1 and Version 17 of Ticket #4366


Ignore:
Timestamp:
Jan 23, 2017, 11:34:13 PM (7 years ago)
Author:
s0600204
Comment:

Patch ported to Phabricator: D88

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  • Ticket #4366 – Description

    v1 v17  
    11Since #3934 0 A.D. supports adding and removing resources.
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    32However the current barter panel has space for at most 4 resources. The 2 most recent commits in https://github.com/s0600204/0ad/commits/barterIconShift move the bartering UI from the bottom panel to the trade dialog, alleviating this issue:
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    63[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/4366/new_barter.jpg, 300px, center)]]
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    84On first sight it might seem like a usability penalty, but on second sight it doesn't. Currently, in order to barter one has to either recall where the market was built or recall how a market model looks and select it before being able to access the barter UI. With the patch, one can skip the first part, so it might be faster. On the other hand if one knows where a market was built (good practice: market at well known locations like besides CC), opening the trade dialog requires more mouse movement (distance in pixels). A hotkey to open the trade dialog would solve that issue again.