Opened 7 years ago
Closed 7 years ago
#4386 closed enhancement (fixed)
[PATCH] Relics game mode
Reported by: | Lionkanzen | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 22 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description (last modified by )
Condition Collect the relics to start a countdown to win.
Collecting all of the available Relics on a map in a standard game will additionally initiate a timer that counts down to the victory of the player holding them, or their team if "Allied Victory" is checked during the pre-game. Relics captured by the player's allies will contribute to the team's victory so long as every single Relic on the map is in possession of a team member.
1) There must be something (a particle effect?) that makes sure a player can immediately recognize a relic as being one.
2) They must fit into our time window (evidently!)
3) They should fit with biotopes/civs on the map (iow multiple relics)
https://wildfiregames.com/forum/index.php?/topic/17094-relics-proposals/
Attachments (1)
Change History (5)
comment:1 by , 7 years ago
Type: | defect → enhancement |
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comment:2 by , 7 years ago
Description: | modified (diff) |
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by , 7 years ago
Attachment: | relics_poc.patch added |
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comment:3 by , 7 years ago
Keywords: | patch added; Relics game mode removed |
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Milestone: | Backlog → Work In Progress |
Summary: | Relics game mode. → [PATCH] Relics game mode |
comment:4 by , 7 years ago
Milestone: | Work In Progress → Alpha 22 |
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Resolution: | → fixed |
Status: | new → closed |
Don't really want to add more patches to the rfc queue right now, but this patch is a proof of concept for a "Relics" victory condition. In this patch individual players or teams must capture all relics, which are units (as opposed to "picking them up" which has been discussed but would require #28). One gaia-owned relic per player is spawned in neutral territory at the start. The relic template is a placeholder (it uses a packed seige actor).
Some points/issues (many of these in the thread):