Opened 7 years ago

Closed 7 years ago

#4386 closed enhancement (fixed)

[PATCH] Relics game mode

Reported by: Lionkanzen Owned by:
Priority: Should Have Milestone: Alpha 22
Component: UI & Simulation Keywords: patch
Cc: Patch:

Description (last modified by Lionkanzen)

Condition Collect the relics to start a countdown to win.

Collecting all of the available Relics on a map in a standard game will additionally initiate a timer that counts down to the victory of the player holding them, or their team if "Allied Victory" is checked during the pre-game. Relics captured by the player's allies will contribute to the team's victory so long as every single Relic on the map is in possession of a team member.

1) There must be something (a particle effect?) that makes sure a player can immediately recognize a relic as being one.

2) They must fit into our time window (evidently!)

3) They should fit with biotopes/civs on the map (iow multiple relics)

https://wildfiregames.com/forum/index.php?/topic/17094-relics-proposals/

Attachments (1)

relics_poc.patch (11.5 KB ) - added by Sandarac 7 years ago.

Download all attachments as: .zip

Change History (5)

comment:1 by Lionkanzen, 7 years ago

Type: defectenhancement

comment:2 by Lionkanzen, 7 years ago

Description: modified (diff)

by Sandarac, 7 years ago

Attachment: relics_poc.patch added

comment:3 by Sandarac, 7 years ago

Keywords: patch added; Relics game mode removed
Milestone: BacklogWork In Progress
Summary: Relics game mode.[PATCH] Relics game mode

Don't really want to add more patches to the rfc queue right now, but this patch is a proof of concept for a "Relics" victory condition. In this patch individual players or teams must capture all relics, which are units (as opposed to "picking them up" which has been discussed but would require #28). One gaia-owned relic per player is spawned in neutral territory at the start. The relic template is a placeholder (it uses a packed seige actor).

Some points/issues (many of these in the thread):

  • This game mode won't work on some "special" maps (i.e. Survival of the Fittest)
  • On the random map "Northern Lights" with map size "Tiny" there is a chance that the relics can't spawn, but this is an edge case.
  • Like wonder victory, there should be different timeout options
  • The relic actor(s) could be given the "sparkle_goldmine" particle to make it stand out.
  • Relics could be allowed (required?) to garrison.
  • There could be a notification when a relic has been captured.
  • Relics could be given territory decay to make things more interesting.
  • When spawning the relics, the trigger script could try to distribute the relics evenly across the map instead of just purely random.

comment:4 by elexis, 7 years ago

Milestone: Work In ProgressAlpha 22
Resolution: fixed
Status: newclosed

Capture The Relic gamemode with catafalque flavor was implemented in D152 / r19345. We should open separate ticket for the artifact + garrison mode (requiring #28) once we foresee to implement that.

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