Opened 4 years ago

Last modified 4 years ago

#4395 new enhancement

Add flexibility to the AI for campaign/scenario maps

Reported by: wraitii Owned by:
Priority: Should Have Milestone: Backlog
Component: AI Keywords:
Cc: Patch:

Description (last modified by Itms)

With single player campaigns a possibility (see #4387), the AI should be improved to support a few new features, namely:

-Allow sending commands to the AI that it must/can respond to. This would allow a campaign map where you order the AI to attack with X units a target Y, and the AI would automatically deal with issues (embarking…).

-Allow disabling/enabling features of the AI at "runtime". IE you can say to the AI "don't build anything" for a while/an entire game. I believe this should be done by revamping the config system, so that it's easy to use and possibly leads to more customization in general (see #2550)

-In the same vein, it would be great if you could dynamically change the resource gathering bonus. You may want to put it at "0" so the AI still acts like a normal player but can't actually expand beyond what you've planned.

Any other thing I may have missed?

Change History (2)

comment:1 by elexis, 4 years ago

Milestone: Alpha 22Backlog

Backlogging due to lack of progress

comment:2 by Itms, 4 years ago

Component: UI & SimulationAI
Description: modified (diff)
Keywords: ai removed
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