﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
4407	Circular and square maps should have the same area	elexis		"The mapsize gamesetup setting (that only works with random maps) should yield the same map area independent from the map shape (square or circular).

A square map will have the size `x²` while a circular map will become `pi * (x/2)²`.

Thus the area of a square map is`4/pi` times larger (+27%) than a circular map. (This may account for some ""new a21 lag"").

The change should likely be done in the rmlib, not every random map script.

As long as square maps are supported, this factor should be taken into account.
If we entirely drop support for square random maps, the setting `isCircular` should be removed and implied to be `true`.
"	defect	new	If Time Permits	Backlog	Maps				
