#4412 closed enhancement (fixed)
[PATCH] Minimum distance for pillars
Reported by: | elexis | Owned by: | elexis |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Alpha 22 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description
Besides keeping territory, the pillars are only useful for their aura. In particular the mauryan one giving a (non-stackable) 75m trade speed bonus aura, it is hard to estimate where to place the next pillar to cover the area seamlessly. Also placing many monuments too close to each other inflates them, reduces their uniqueness.
The attached patch adds a minDistance restriction to give the player a clear feedback where building monuments is useful. (2x aura range for maximum trade router coverage, 1x aura range for the iberian monument to still allow overlapping)
Attachments (1)
Change History (11)
by , 7 years ago
Attachment: | pillar_minDistance.diff added |
---|
comment:3 by , 7 years ago
Isn't it better to implement for fixing #3915 for more then only attack ranges? This approach seems a bit hacky to me, why should it be disabled to build multiple pillars close, as it is useless anyway? (except for territory maybe)
comment:4 by , 7 years ago
Indeed that visualization would be preferable. At least a small build restriction still seems preferable to me for esthetical reasons, but the ticket can be closed as won't fix too.
comment:5 by , 7 years ago
I think that patch is still useful, at least for the iber monument. The idea is not to be able to cover all your territory with this aura, but to place it at some strategical position. So such a limitation make some sense by itself, although i would have put a value bigger than the range to avoid such a full coverage, maybe twice the range? For the pillar, i'm not sure it is useful. But if kept, it makes sense to have a full coverage of the trader path, and thus the limitation should be smaller than twice the radius.
comment:6 by , 7 years ago
The 20% pillar profit seems significant, as it can qualify the production of 20% more units. It can be buffed, but I'm cautious as trade income already has a big impact in the late game. (It was added in #3639 since an attack bonus didn't seem to fit and the historical pillar was built in popular places, spreading the culture, trade and stuff.)
comment:8 by , 7 years ago
Keywords: | rfc removed |
---|
Patch moved to https://code.wildfiregames.com/D196
comment:10 by , 7 years ago
Milestone: | Work In Progress → Alpha 22 |
---|
Shouldn't that be covered by some kind of terrain overlay, just like the one used in Delenda Est ?