Opened 7 years ago
Closed 7 years ago
#4435 closed enhancement (duplicate)
multiplayer co-op
Reported by: | wtamb | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
This feature request has been seen in the forum in 2015 but no ticket for it seem to exist.
What ?
Cooperative/collaborative multiplayer : several players to control a single color. As players setup a multiplayer game, they choose the same color and they collaboratively control a single color. The feature exists in AoE2 and PA (Planetary Annihilation) : http://steamcommunity.com/app/221380/discussions/0/828933456006180647/
Why ?
Does allow to empower communication/cooperation/collaboration of different duties to human players. For example one person starts building the economy/science, a second one micro manages the people in the city and builds houses/defense and a third one may start exploring or even fighting enemies with a small army right at the beginning.
Challenges
- the system needs to handle what to do if it gets orders to e.g. move the same unit to two different places, maybe at the same time : a solution would be last come, first served (LCFS) just like in AoE2. You can have a lot of fun distracting other allied players but it's also fun communicating what tasks are done by whom. Playing seriously requires a good communication and may give an advantage to a single player. A bad team may distract itself and would fail against a single player. This feature is a different addition to diversity of the gameplay into a "social interaction" direction.
Nice to have :
- As 0AD games can get a little bit longer it would also be great so a player can leave the game any time, leaving his/her tasks to the remaining players. This would also be great so someone can start cooking while the others keep playing
Warning:
- This feature is not for several players to belong to the same faction but for several human players to control the very same color.
Change History (5)
comment:1 by , 7 years ago
comment:2 by , 7 years ago
In AoE 2: AoK/AoC playing together meant you are indeed considered one player - just you share control of that player. That doesn't mean you are weaker than 2 separate players though. The game is complex enough to be efficient enough together as one player. How the two players arrange responsibilities should be their decision in this mode.
comment:4 by , 7 years ago
#2459, not unlikely others. Agree with the feature, should be fairly easy to implement except that we need more GUI space (ideally scrolling) if we want to play with more than 8 clients.
comment:5 by , 7 years ago
Component: | Network → UI & Simulation |
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Description: | modified (diff) |
Keywords: | multiplayer co-op removed |
Milestone: | Backlog |
Resolution: | → duplicate |
Status: | new → closed |
Still the same feature description (multiple clients controling the same player ID). Will be mostly gamesetup and session design fun. A player ID can't be used anymore identify a single player, so some places might have to be changed. The playername should be changed to a teamname.
discussed a little here:
https://wildfiregames.com/forum/index.php?/topic/17103-multiplayer-mode/#comment-263842