Opened 7 years ago
Closed 7 years ago
#4440 closed defect (fixed)
Issues in r19095
Reported by: | fatherbushido | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 22 |
Component: | Art & Animation | Keywords: | patch |
Cc: | enrique, Johnathan Good | Patch: |
Description (last modified by )
In r19095:
Spaces replaced by tabs
When adding classes, they should be documented in Identity schema help. Moreover classes like Female Guerilla are imo useless.
That upgrade feature to switch between those two bouddica model will not work.Don't change identation in Auras entry (use the inline one).
- Also:
Validating actors... ../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:15: parser error : Opening and ending tag mismatch: group line 14 and variant </variant> ^ ../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:16: parser error : Opening and ending tag mismatch: actor line 2 and group </group> ^ ../../../binaries/data/mods/public/art/actors/props/units/cape_animated_bow_chariot_rider.xml:17: parser error : Extra content at the end of the document
- Also
<p class="error">ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/props/new/capes/cape_hd_medium.dae" for actor "cape_animated_bow_hip"</p> .:Stan`:. <p class="error">ERROR: Failed to find matching prop point called "weapon_R" in model "art/meshes/props/new/capes/cape_hd_medium.dae" for actor "cape_animated_jav"</p> <group> ^
Attachments (7)
Change History (30)
comment:1 by , 7 years ago
Component: | UI & Simulation → Art & Animation |
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Description: | modified (diff) |
by , 7 years ago
Attachment: | cleaning.diff added |
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comment:2 by , 7 years ago
Description: | modified (diff) |
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comment:4 by , 7 years ago
Also some easter eggs units are introduced (for example, the ptolemaic pikemen is buildable only in some captured fortress). (I am not against it ;-)).
comment:6 by , 7 years ago
Was it actually intended to be an easteregg? I assume players might report this as a bug if they discover it.
by , 7 years ago
Attachment: | fndn_dock_super.xml.patch added |
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Fix the broken foundation actor committed in r19095 for the super dock.
by , 7 years ago
Attachment: | capechariot.diff added |
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follow-up: 9 comment:8 by , 7 years ago
stanislas69: thx for the patch. Can you look at that if it seems ok? http://trac.wildfiregames.com/attachment/ticket/4440/capechariot.diff
comment:9 by , 7 years ago
Replying to fatherbushido:
stanislas69: thx for the patch. Can you look at that if it seems ok? http://trac.wildfiregames.com/attachment/ticket/4440/capechariot.diff
Patch is okay. for a full fix of the actor we could do something like this. see following attachment.
by , 7 years ago
Attachment: | capechariot.1.diff added |
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Merge the two above variant blocks as there is no variation plus fatherbushido's fix. Not sure why he hasn't added all the anim inheritance.
comment:10 by , 7 years ago
stanislas69: thx for the patches. Can you explain if there is something to see in atlas actor viewer to see that the patch fix something (despite the fact that now there is no error)?
follow-up: 12 comment:11 by , 7 years ago
You should now be able to see the footsoldier vercingetorix in actors(all) and the textures for the corespondong actor spec being the reflection
comment:12 by , 7 years ago
Replying to stanislas69:
You should now be able to see the footsoldier vercingetorix in actors(all) and the textures for the corespondong actor spec being the reflection
I don't understand!
comment:13 by , 7 years ago
I'm sorry :/ I actually was referencing another ticket with issues. So no nothing to check for sadly.
comment:14 by , 7 years ago
Description: | modified (diff) |
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comment:15 by , 7 years ago
Description: | modified (diff) |
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Milestone: | Backlog → Alpha 22 |
Priority: | Should Have → Must Have |
comment:17 by , 7 years ago
Keywords: | patch review added |
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comment:18 by , 7 years ago
Another bug: (perhaps from r18939?), chosing sparta and placing the "royal stoa" on the map "unknown land" yields a foundation that is below the ground and not selectable anymore (unless using a bandbox selection while having no other units in the selection). Same for foundations of persian and macedonian walls.
comment:19 by , 7 years ago
(During the game where elexis noticed that bug, I also get the error
ERROR: [TryConstructWall] Snapped entity on starting side does not have an obstruction component
)
perhaps not related
by , 7 years ago
Attachment: | stoya fix.patch added |
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Change the old foundation of the Stoia to a 4 x 6 foundation therefore making it appear and correct.
by , 7 years ago
Attachment: | WallFoundationFix.diff added |
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This patch fixes wall foundations by doing the following. Remove all occurrences to fndn_wall and delete the file (the next stoa patch will have to be applied first) Use proper foundations for the gates and walls by creating the missing actors and using them accordingly. Small wall have an empty foundation (only the little small underground triangle) because the towers are too close to allow another foundation. Remove a wrong dae file, without drop props as it's now unused.
by , 7 years ago
Attachment: | stoa full fix.patch added |
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Fix both the stoas by removing a wrong foundation
comment:20 by , 7 years ago
Cc: | added |
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Also Re: r19061 would it be better to move the files from "new" to the parent directory, remove "new" and the other directory "unused" (and backup at art_source
?)
comment:21 by , 7 years ago
It would be but only when the horse anims have been made. As soon as units all have new anims there is no reason to keep the old files anymore.
comment:23 by , 7 years ago
Keywords: | review removed |
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Resolution: | → fixed |
Status: | new → closed |
clean simulation xml files