Changes between Initial Version and Version 1 of Ticket #4449, comment 2


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Timestamp:
Jan 6, 2017, 2:47:35 PM (7 years ago)
Author:
FeXoR

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  • Ticket #4449, comment 2

    initial v1  
    1 Since we have silhouetts for units I wonder if we can't use that for selection so the visual size and shape matches the area a to click on means selecting it. If so use it for both, units and buildings.
     1Since we have silhouetts for units I wonder if we can't use that for selection so the visual size and shape matches the area to click on means selecting it. If so use it for both, units and buildings.
    22
    33This won't solve all issues since still a unit can be present behind a building or other unit. In AoE2 (And AFAIK Starcraft too) this is solved by clicking another time within the silhouette of an entity selects the "next" entity (ordered by distance from camera) which silhouette is also hit by the point of the curser (Double click did something else IIRC select all units of the same type - so waiting a short time before clicking again was requred).