Opened 7 years ago
Closed 5 years ago
#4473 closed defect (fixed)
Units stuck trying to garrison walls
Reported by: | jerre365 | Owned by: | wraitii |
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Priority: | Must Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | pathfinding |
Cc: | Patch: | Phab:D1424 |
Description (last modified by )
Attachments (5)
Change History (19)
comment:1 by , 7 years ago
Keywords: | pathfinding added |
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by , 7 years ago
Attachment: | commands.txt added |
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by , 7 years ago
comment:3 by , 7 years ago
Summary: | pathfind error → Units stuck trying to garrison walls |
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comment:4 by , 7 years ago
MoveToTarget (UnitMotion) returns true but will never complete the movement (I guess because the tower is a control group of the wall segment). An hack would be to use a garrison loading range of the wall tower to 6.
by , 7 years ago
Attachment: | stuck_at_gate.jpg added |
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by , 7 years ago
Attachment: | commands_cav_stuck_gate_APPROACHING_COMBAT.txt added |
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comment:5 by , 7 years ago
r19823 replay where two of borg-'s cavalry were stuck at a gate in INDIVIDUAL.COMBAT.APPROACHING
state in the first 2 minutes.
comment:7 by , 6 years ago
Priority: | Should Have → Must Have |
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comment:8 by , 6 years ago
Keywords: | rfc added |
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by , 6 years ago
Attachment: | worksonfirstsight.patch added |
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comment:9 by , 6 years ago
Keywords: | rfc removed |
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Milestone: | Backlog → Alpha 23 |
Patch: | → Phab:D1424 |
comment:10 by , 6 years ago
Milestone: | Alpha 23 → Backlog |
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comment:11 by , 5 years ago
Milestone: | Backlog → Alpha 24 |
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The patch looks ready (was accepted). elexis, do you want someone to commit it, or to take a fresh look at it? If needed, temple should be available for renewing his green light if you PM him.
comment:12 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:13 by , 5 years ago
Owner: | set to |
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Minimalistic replay on a random map for a unit that is stuck trying to garrison a wall turret