﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
4493,"Gamesetup: Disable the ""Disable Treasure: Disabled"" double negation",elexis,,"The double negation of the gamesetup option ""Disable Treasues: No"" is subideal and I recall sanderd17 not being too happy about it too:

From 2016-04-30-QuakeNet-#0ad-dev.log: 16:04 < sanderd17> * Disable treasures: no > looks awkward to read IMO.

The issue became worse with the objectives dialog that has the double negation ""Disable Treasures: Disabled"" and some players have trouble understanding what it means. 

To alleviate the issue, we can add a new `Keywords` entry to all maps that either start with treasures or have a trigger script spawning treasures (currently only survival of the fittest).

Then the ""disable treasure"" gamesetup option could become a ""treasure"" option and the user selects a map that doesn't come with treasures, that option could be hidden altogether.

The icing on the cake would be adding a new mapfilter to select only maps that come with treasure. The filter would be nice to have as treasures have a significant impact on the gameplay (turbo start, but can also imbalance the game if one player takes it all); and there are no negative impacts of having such a mapfilter.

",defect,closed,Should Have,Alpha 24,Game setup,fixed,,,
