Changes between Initial Version and Version 1 of Ticket #4532, comment 4
- Timestamp:
- Apr 23, 2017, 5:52:00 PM (7 years ago)
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Ticket #4532, comment 4
initial v1 2 2 I think, in the OnGlobalEntityRenamed function of GarrisonHolder, replacing this.Eject(msg.entity) by this.Eject(msg.entity, true) 3 3 should fix the issue. 4 5 Edit: Elexis, the problem must happen when the ship is full, as when units are not removed, there is no room for the renamed units. The initial units are then removed later when destroyed.