Changes between Initial Version and Version 1 of Ticket #4532, comment 4


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Timestamp:
Apr 23, 2017, 5:52:00 PM (7 years ago)
Author:
mimo

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  • Ticket #4532, comment 4

    initial v1  
    22I think, in the OnGlobalEntityRenamed function of GarrisonHolder, replacing this.Eject(msg.entity) by this.Eject(msg.entity, true)
    33should fix the issue.
     4
     5Edit: Elexis, the problem must happen when the ship is full, as when units are not removed, there is no room for the renamed units. The initial units are then removed later when destroyed.