Opened 7 years ago
Last modified 3 years ago
#4588 new enhancement
Allow {civ} replacement for auras.
Reported by: | fatherbushido | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | simple |
Cc: | Patch: | Phab:D1603 |
Description
Example of use (following an idea of leper): adding {civ}_teambonus in Player template and getting rid of all the civ specific one in the Player civ specific template.
That should be done in Aura.js Don't forget to check the gui code (tooltips, structure tree,...)
Change History (7)
comment:1 by , 7 years ago
Keywords: | simple added |
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Type: | defect → enhancement |
comment:2 by , 6 years ago
Milestone: | Backlog → Work In Progress |
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Owner: | set to |
comment:3 by , 6 years ago
Patch: | → Phab:D1603 |
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comment:4 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:5 by , 5 years ago
Milestone: | Work In Progress → Backlog |
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Owner: | removed |
Player entity does not have ownership (Thinking about it, it would be odd if had). So there would need to be civ code inside identity component in each of {civ}_teambonus files but that is just exchange one line of code with another ( I do not think it is worth it ), so I am abandoning this ticket.
comment:6 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:7 by , 3 years ago
Keywords: | simple added |
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This is basically about doing the same replacement as is currently done for training entities in ProductionQueue.js. (Also consider factoring out that replacement if it is easy enough. Also #4589 would be related.)