Changes between Version 1 and Version 2 of Ticket #4595, comment 12
- Timestamp:
- Jun 2, 2017, 11:34:57 AM (7 years ago)
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Ticket #4595, comment 12
v1 v2 5 5 let ents = this.EntitiesNearPoint(Vector2D.from3D(data.position), targetPosition.horizDistanceTo(data.position) * 2, cmpPlayer.GetEnemies()); 6 6 }}} 7 8 9 (which was perhaps the meaning of that // TODO: handle dead target properly)