Changes between Version 1 and Version 2 of Ticket #4595, comment 12


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Timestamp:
Jun 2, 2017, 11:34:57 AM (7 years ago)
Author:
fatherbushido

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  • Ticket #4595, comment 12

    v1 v2  
    55let ents = this.EntitiesNearPoint(Vector2D.from3D(data.position), targetPosition.horizDistanceTo(data.position) * 2, cmpPlayer.GetEnemies());
    66}}}
     7
     8
     9(which was perhaps the meaning of that // TODO: handle dead target properly)