Changes between Version 1 and Version 2 of Ticket #4598, comment 5
- Timestamp:
- May 30, 2017, 1:52:15 AM (7 years ago)
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Ticket #4598, comment 5
v1 v2 2 2 3 3 The important part is to wait until `g_UpdateSequenceInterval` = 30 seconds gametime and having done the rejoin before. 4 5 There is still an open question for the function being called at that time in that commit on Phabricator. Might be unrelated though (more expecting some rounding error, though couldn't find any in the code).