Opened 7 years ago
Closed 7 years ago
#4623 closed defect (fixed)
Failed bribe should cost resources
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: | Phab:D624 |
Description
With the bribe button we get information when we successfully bribe a trader of a player, but we also get information when the bribing fails (the fact that the player doesn't have any trade).
For example in a diplomacy game we might have many enemies and trade might be very important. With this button we can test for free whether our enemies still don't have trade yet.
So I propose to make a non-sucessful bribe cost something like 1/4th of the price.
Change History (2)
comment:1 by , 7 years ago
Keywords: | simple removed |
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Milestone: | Backlog → Work In Progress |
Patch: | → Phab:D624 |
comment:2 by , 7 years ago
Milestone: | Work In Progress → Alpha 23 |
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Resolution: | → fixed |
Status: | new → closed |
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In r19967:
Add a cost for unsuccessful bribe attempts.
Patch By: mmoanis
Reviewed By: mimo
Trac Tickets: #4623
Differential Revision: https://code.wildfiregames.com/D624
Thanks!