Opened 7 years ago
Closed 7 years ago
#4625 closed defect (needsinfo)
Crash on Starting Any Match in 0AD
Reported by: | fastgolddragon | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
After selecting player and map setup and getting to 100% the game then crashes every time for all maps attempted (6 so far)
Attachments (3)
Change History (9)
by , 7 years ago
Attachment: | crashlog.dmp added |
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comment:3 by , 7 years ago
In the worst case, try again in few weeks when 0 A.D. alpha 22 is released
comment:5 by , 7 years ago
ig8icd32.dll!6452dd51() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x2a783310, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x2a783310, const CShaderDefines & defines={...}) Line 68 C++ pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x00cd1170, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351 C++ pyrogenesis.exe!OverlayRenderer::RenderForegroundOverlays(const CCamera & viewCamera) Line 605 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1598 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1875 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 232 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 322 C++ pyrogenesis.exe!ProgressiveLoad() Line 203 C++ pyrogenesis.exe!Frame() Line 308 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x026c0008) Line 527 C++ pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x026c0008) Line 567 C++ pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x026c0008) Line 126 C pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00caca48, unsigned short * wenvp=0x00cc53e0) Line 151 C pyrogenesis.exe!__tmainCRTStartup() Line 623 C pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ kernel32.dll!770362c4() Unknown
Looking at the dump I'd suggest disabling postprocessing and GlSl. but looking at your main log it seems you have already done so. Maybe update your drivers ?
comment:6 by , 7 years ago
Keywords: | crash removed |
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Milestone: | Backlog |
Resolution: | → needsinfo |
Status: | new → closed |
Might want to try the new release, though I doubt that will change anything. Sounds like a graphics card or driver issue indeed. Try disabling/reducing all graphics options.
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