Opened 7 years ago

Closed 7 years ago

#4625 closed defect (needsinfo)

Crash on Starting Any Match in 0AD

Reported by: fastgolddragon Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

After selecting player and map setup and getting to 100% the game then crashes every time for all maps attempted (6 so far)

Attachments (3)

crashlog.dmp (105.4 KB ) - added by fastgolddragon 7 years ago.
Crashlog Dump
crashlog.txt (12.7 KB ) - added by fastgolddragon 7 years ago.
Crashlog Text
mainlog.html (52.8 KB ) - added by fastgolddragon 7 years ago.
Mainlog

Download all attachments as: .zip

Change History (9)

by fastgolddragon, 7 years ago

Attachment: crashlog.dmp added

Crashlog Dump

by fastgolddragon, 7 years ago

Attachment: crashlog.txt added

Crashlog Text

comment:1 by elexis, 7 years ago

Probably same as #4561. Can you upload mainlog.html too?

by fastgolddragon, 7 years ago

Attachment: mainlog.html added

Mainlog

comment:2 by fastgolddragon, 7 years ago

Thanks - done will check out ticket 4561

comment:3 by elexis, 7 years ago

In the worst case, try again in few weeks when 0 A.D. alpha 22 is released

comment:4 by Itms, 7 years ago

No, this is not #4561. I'll try and take a look at the dump.

comment:5 by Stan, 7 years ago

ig8icd32.dll!6452dd51()	Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll]	
pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++
pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++
pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x2a783310, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271	C++
pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x2a783310, const CShaderDefines & defines={...}) Line 68	C++
pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x00cd1170, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545	C++
pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369	C++
pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351	C++
pyrogenesis.exe!OverlayRenderer::RenderForegroundOverlays(const CCamera & viewCamera) Line 605	C++
pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1598	C++
pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1875	C++
pyrogenesis.exe!CGameView::Render() Line 489	C++
pyrogenesis.exe!Render() Line 232	C++
pyrogenesis.exe!CGame::ReallyStartGame() Line 322	C++
pyrogenesis.exe!ProgressiveLoad() Line 203	C++
pyrogenesis.exe!Frame() Line 308	C++
pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x026c0008) Line 527	C++
pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x026c0008) Line 567	C++
pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x026c0008) Line 126	C
pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00caca48, unsigned short * wenvp=0x00cc53e0) Line 151	C
pyrogenesis.exe!__tmainCRTStartup() Line 623	C
pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++
kernel32.dll!770362c4()	Unknown

Looking at the dump I'd suggest disabling postprocessing and GlSl. but looking at your main log it seems you have already done so. Maybe update your drivers ?

Last edited 7 years ago by Stan (previous) (diff)

comment:6 by elexis, 7 years ago

Keywords: crash removed
Milestone: Backlog
Resolution: needsinfo
Status: newclosed

Might want to try the new release, though I doubt that will change anything. Sounds like a graphics card or driver issue indeed. Try disabling/reducing all graphics options.

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