Opened 7 years ago

Closed 7 years ago

#4663 closed defect (needsinfo)

Crash. pyrogenesis.exe stopped working

Reported by: Ignas Stanevičius Owned by:
Priority: Must Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

Tried to launch the SP skirmish, and got crashed - First time, instantly after i downloaded and installed the game.

Attachments (2)

crashlog.txt (10.0 KB ) - added by Ignas Stanevičius 7 years ago.
crashlog
crashlog.dmp (88.3 KB ) - added by Ignas Stanevičius 7 years ago.
crashlogdmp

Download all attachments as: .zip

Change History (5)

by Ignas Stanevičius, 7 years ago

Attachment: crashlog.txt added

crashlog

by Ignas Stanevičius, 7 years ago

Attachment: crashlog.dmp added

crashlogdmp

comment:1 by elexis, 7 years ago

Graphics Card : Intel Intel(R) HD Graphics 5500

Sounds like #4561

comment:2 by Stan, 7 years ago

Call Stack

 	pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x00e6efe0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271	C++
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x00e6efe0, const CShaderDefines & defines={...}) Line 68	C++
 	pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x0119afc0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545	C++
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369	C++
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351	C++
 	pyrogenesis.exe!SkyManager::RenderSky() Line 262	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Line 1516	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1875	C++
 	pyrogenesis.exe!CGameView::Render() Line 489	C++
 	pyrogenesis.exe!Render() Line 232	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 322	C++
 	pyrogenesis.exe!ProgressiveLoad() Line 203	C++
 	pyrogenesis.exe!Frame() Line 308	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x010c0008) Line 527	C++
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x010c0008) Line 567	C++
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x010c0008) Line 126	C
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x01183768, unsigned short * wenvp=0x01191dd0) Line 151	C

Try disabling GLSL and post processing in the options. Thanks for the report.

comment:3 by elexis, 7 years ago

Milestone: Alpha 23
Resolution: needsinfo
Status: newclosed

That what Stan said. Also try the new release.

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