Changes between Initial Version and Version 1 of Ticket #4681, comment 6


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Timestamp:
Jan 25, 2018, 5:01:57 AM (6 years ago)
Author:
temple

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  • Ticket #4681, comment 6

    initial v1  
    1 I tried removing the diagonal connections, but the renderer still smooths the boundary lines (which is a good thing), so territories that are connected just by one tile can still appear to be disconnected. We'll need to make the boundary line algorithm smarter and more complicated to fix that.
     1I tried removing the diagonal connections, but the boundary lines are smoothed (which is a good thing), so territories that are connected just by one tile can still appear to be disconnected. We'll need to make the boundary line algorithm smarter and more complicated to fix that.
    22
    33Another issue is territories can be cut off from a root building, but if the player doesn't have a building in there to trigger a blinking check, it won't blink and he'll be able to place foundations until he finishes his first building and the territory finally starts to blink. This is a rare situation, but it can happen.