Opened 7 years ago

Closed 7 years ago

Last modified 7 years ago

#4687 closed enhancement (invalid)

A list of suggestions that could potentially improve the game.

Reported by: RavenOfThor Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

Greetings, Wildfire Games!

I grew up with Age of Empires and similar games and I am elated to see the development of a new title to add to the genre! As you have stated multiple times already on the game's webpage, this game is in it's Alpha stages, and I appreciate that. So, in order to make the game better for the future, I am going to make a list of things you may or may not have already heard of throughout the audience criticisms of this game.

Firstly, the graphics

Basic, nothing impressive and by far the least of your concerns right now. I'd focus more on other things and make it look functional rather than pretty. Although I would like to raise a slight concern. On some of the maps, I see a mountain and I think impassible terrain. However, due to poor texturing, there are sometimes actually paths through the mountain that I can't see, and enemy units can pass behind my walls and lines at any opportunity. Again, small problems that can be solved quickly, however a bit of a hindrance to the experience. Perhaps a dirt road texture to go over the mountain where there are roads? A continuity with units so that you can see what type they are when gathering resources would be appreciated.

Secondly, the Units

I haven't played too many matches (Not sure if you can tell or not) but I have seen some problems with the units, more specifically the path-finding in formations. It doesn't work in cramped places, which is a real problem in maps like Acropolis where bottlenecks are key! In Age of Empires and Mythology, it was quite easy to solve with an automated switch between column and rank formations, allowing for easy access in the tightest of places. As much as I could do the same, manually, in 0 A.D. I can't because even then they still can't fit through, and as a result I have to come out of formation where my expensive and few hoplites get bogged down and out dps-ed by more numerous and cheap barbarian units. I'm sure you're working on a fix for this right now but it's a bother to say the least. Either make your maps/tight spots bigger or make units cluster a tiny bit more (recommended(?) option). As stated before in the graphics, when military units are gathering supplies, it's impossible to tell which is which due to there only being a single model for them currently. (which can be fixed very simply by using the models of said units in the animation!!) Otherwise, some new units would be much appreciated. I'm not sure what units however so I'll leave that choice to you

Thirdly, AI

Again, not something to concern yourself too much with for the time being, (imo the units category may be most important) but I'll state it nonetheless. It sucks at fighting. It builds what is essentially a raiding party and sends it off to try and rape you. No strategy, no formations, just a bunch of units to send off in a straight line. Which sucks cause it gets slaughtered by my superior and more disciplined forces using the magic and advanced techniques of formations. (Note that I have only played Medium and below because I am a casual scrub who has no friends and plays games on easy mode to have the illusion of some sort of power. Also I find this game much more difficult than others because of the sudden increase in numbers. So, if you've implemented said formations into the AI in the hard and above, splendid! I'm terrified!)

Fourthly, Navy

The Naval units in 0 AD are HUGE and the maps feel way too small to fight with them. That's about it really...

Last but not least,

I'm not trying to put too much on your plate. I know that you are definitely working round the clock to perfect this game, which is especially hard considering you're marketing the game as free! I want to see this game place itself in the high numbers of AoE. All it needs is some more fleshing out, then (and I emphasise then) inputting some additional units to give the game some extra flavour. I admire the work that this team is doing and I hope this game meets amazing success!

A final note: If you are able to respond to this, could you please also tell me how the game is patched? Will I need to download the latest version fresh? or is there some way of inputting the files (like WinRAR)?

Change History (2)

comment:1 by leper, 7 years ago

Keywords: improvements and suggestions removed
Milestone: Backlog
Patch: Alpha XXI Ulysses
Resolution: invalid
Status: newclosed

This is a bug tracker, not a suggestions tracker. Use the forums.

comment:2 by Lionkanzen, 7 years ago

Our forum. https://wildfiregames.com/forum/

Sorry you must be understand, this a track to make tickets that's relating with development no suggestion feedback in this site.

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