Opened 7 years ago

Last modified 13 months ago

#4705 closed enhancement

Use TLS for multiplayer lobby — at Version 2

Reported by: rugk Owned by:
Priority: Must Have Milestone: Alpha 27
Component: Multiplayer lobby Keywords:
Cc: Patch:

Description (last modified by rugk)

TLS should be used in the lobby in order to protect passwords.

Threat model: Any network attacker; three-letter agency or attacker in wifi

Change History (2)

comment:1 by leper, 7 years ago

Milestone: Backlog
Resolution: invalid
Status: newclosed

TLS, not HTTPS. Since the rest of the ticket is quite wrong based on that confusion I'm closing this as invalid. If you care about rewriting that into seomething sensible reopen it, also there is a multiplayer lobby component.

comment:2 by rugk, 7 years ago

Description: modified (diff)
Resolution: invalid
Status: closedreopened
Summary: Use HTTPS for multiplayer lobbyUse TLS for multiplayer lobby

Edited.

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