Changes between Version 1 and Version 2 of Ticket #4750


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Timestamp:
Aug 25, 2017, 6:38:08 AM (7 years ago)
Author:
fpre_O_O_O_O_O_O
Comment:

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  • Ticket #4750 – Description

    v1 v2  
    1 local chat mute
     1Local chat mute
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    33
    4 lobby + ingame
     4Lobby, Ingame:
    55
    6 "/mute playername": + message "/me has bbleft muted"
    7 "/unmute playername": + message "/me has bbleft unmuted"
     6"/mute <playername>": => gives chat message "/me has <playername> muted" and save muted <playername> in user.cfg to concated string like buddies string. Maybe i would say, it dont have to give that message cause if someone want to mute and ignore someone the one dont has to be informed. The one muted will feel if no answer comes that he is ignored+muted. This can also be an option for chat options, if that message should be send or not.\\
     7"/unmute <playername>": => gives chat message "/me has <playername> unmuted" and remove muted <playername> from user.cfg concated string. Dont have to give that message to.\\
     8
     9Maybe in lobby we should restrict mute to normal players and mods are always not-mutable. \\
     10(like give local message "system: moderator <name> is not mutable."\\
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    912
    10 ingame aditional
     13Ingame aditional:
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    12 mute localy the spectators too, if like (so if spectators dont respect using observer team chat, or just want to talk to a player and oneself feeling nerfed by it, specs can localy be muted)
    13 This can be shown as an option for multiplayer game in options page
     15Mute localy the spectators too, if like (so if spectators dont respect using observer team chat, or just want to talk to a player or some players and oneself feeling nerfed by it, specs can localy be muted)
     16This can be shown as an option for multiplayer game in options page.
    1417
    15 "/mutespecs": + no message as specs and players know they can be muted, so they can guess if no response comes that this player has them muted or just want to ignore them
    16 "/unmutespecs": + no message same
     18"/mutespecs": => No message to chat, as specs and players know they can be muted, so they can guess if no response comes that this player has them muted or just want to ignore them. Filter basicaly messages shown in chat from g_PlayerAssigments[guid].player == -1 out.\\
     19"/unmutespecs": => No message to chat (same)\\
     20\\
    1721
    18 If auto column hidden/visible on space available (resize) patch is ready we show a small mute column in playerlist (muted as X or something icon).
     22
     23If auto column hidden/visible on space available (resize) patch is ready we show a small mute column in lobby playerlist (states muted as X or something icon).
    1924Header maybe empty like buddy column with a tooltip stating "Muted".
    2025This muted icon can also be shown when a player is globaly been muted by mod (in lobby).
    2126
    22 
    23 This mutes can be saved like buddies in user.cfg.
     27Ingame there may come space later for mute in some playerslist overview or we show it for players in diplomacy window as column and/or in chat window (behind names maybe as <playername> (<rate>) (muted) f.e.)\\
     28\\