﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
4761	Giving more unit hotkey	fpre_O_O_O_O_O_O		"Already included in game

Unit Controls:
Delete		Delete
Hold		H
garrison	Ctrl
Repair		J
Guard		G
Patrol		P


New additional hotkeys


Setting fight behaviour state:
Violent		Ctrl + V
Agressive	Ctrl + A
Defensive 	Ctrl + D
Passive 	Ctrl + P
Standground	Ctrl + S

When only hold ctrl it will show the key to hit next on the icon in the unit control selection menu.


Selecting build buildings:
I want to use for the buildings hotkey shift + first letter of buildings name.
As in buildings we have many names starting same letter, i priorize them by how
often a building is used f. e. farm field often. (Or by priority in the game itself,
like civic centre and fortress f. e. are highest.)
When double first letters are lower priority building shall take next free letter.
So for now i ordered them by a-z and priority often build

When only hold shift it will show the key to hit next on the icon in the unit control building menu.

First buildings column: Shift + q, w, e, r, t, ...
Second buildings column: Shift + a, s, d, f, g, ...
Third buildings column: Shift + y, x, c, v, b, ...


Show buildings states the player already has built

Holding Ctrl + Shift shows the number of buildings already built on its icon.
When then click, it cycles through them by centering them in the camera focus (not selecting them, due to
possibility of cycling further)
Then on double click it will therefore selecting all that buildings on the whole map (to make multiple builds
in all of these buildings or delete them or etc)
If none of it built for now grey then out or just show a zero on the icon or else (most likely show zero)."	task	new	Should Have	Alpha 23	UI & Simulation			elexis fpre_O_O_O_O_O_O	
