[PATCH] Projectile hit sound
Enhancement of the missile hit sound handling:
- Allow the engine playing the sound using the position only (currently an entity is needed). A new cpp function should address that in SoundManager. This should fix the issue when the attacker dies before the projectile hits.
- Introduce different kind of sounds in the template:
- the projectile hits the target or the ground (melee hit belongs here)
- the projectile starts causing the damage itself (eg. explodes) (useful when the damage is delayed, related ticket: #1911)
Change History
(5)
Description: |
modified (diff)
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Owner: |
set to Mate-86
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Status: |
new → assigned
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Keywords: |
sound removed
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Milestone: |
Backlog → Work In Progress
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Priority: |
If Time Permits → Nice to Have
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Summary: |
Projectile hit sound → [PATCH] Projectile hit sound
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Resolution: |
→ fixed
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Status: |
assigned → closed
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Milestone: |
Work In Progress → Alpha 23
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Phab:D921