[PATCH] Projectile hit sound
|Reported by:||Mate-86||Owned by:||Mate-86|
|Priority:||Nice to Have||Milestone:||Alpha 23|
|Component:||UI & Simulation||Keywords:|
Description (last modified by )
Enhancement of the missile hit sound handling:
- Allow the engine playing the sound using the position only (currently an entity is needed). A new cpp function should address that in SoundManager. This should fix the issue when the attacker dies before the projectile hits.
- Introduce different kind of sounds in the template:
- the projectile hits the target or the ground (melee hit belongs here)
- the projectile starts causing the damage itself (eg. explodes) (useful when the damage is delayed, related ticket: #1911)
Change History (5)
comment:3 by , 3 years ago
|Milestone:||Backlog → Work In Progress|
|Priority:||If Time Permits → Nice to Have|
|Summary:||Projectile hit sound → [PATCH] Projectile hit sound|
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