Opened 7 years ago
Last modified 7 years ago
#4779 closed task
Projectile hit sound — at Initial Version
Reported by: | Mate-86 | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Enhancement of the missile hit sound handling:
- Allow the engine playing the sound using the position only (currently an entity is needed). A new cpp function should address that in SoundManager.
- Introduce different kind of sounds in the template:
- the projectile hits the target or the ground (melee hit belongs here)
- the projectile starts causing the damage itself (eg. explodes) (useful when the damage is delayed, related ticket: #1911)
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