Opened 7 years ago

Last modified 7 years ago

#4779 closed task

Projectile hit sound — at Initial Version

Reported by: Mate-86 Owned by:
Priority: Nice to Have Milestone: Alpha 23
Component: UI & Simulation Keywords:
Cc: Patch:

Description

Enhancement of the missile hit sound handling:

  1. Allow the engine playing the sound using the position only (currently an entity is needed). A new cpp function should address that in SoundManager.
  2. Introduce different kind of sounds in the template:
    1. the projectile hits the target or the ground (melee hit belongs here)
    2. the projectile starts causing the damage itself (eg. explodes) (useful when the damage is delayed, related ticket: #1911)

Change History (0)

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