#4855 closed enhancement (fixed)
Randomize angle on random map scripts for more map variation
Reported by: | elexis | Owned by: | elexis |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Alpha 23 |
Component: | Maps | Keywords: | |
Cc: | Patch: |
Description
Random map scripts always use the same angle for rivers seas and other map generation every single time. So it is completely predictable where the enemies are from the first second.
After the code is cleaned up by duplication removal (#4805) and using Vector classes (#4845) that well support arbitrary angles, the rotation of the map generation can be completely randomized.
Thus the player has to explore some territory in order to determine the course of action. The match might be recalled for the unique map generation in the best case.
Change History (9)
comment:1 by , 6 years ago
comment:3 by , 6 years ago
Only maps that don't randomize yet:
Linear Player Placement:
- Hyrcanian Shores
- Kerala
- River Archipelago
- Unknown
Rectangular maps, hence only 4 different angles possible:
- Corsica
- Latium
- Phoenician Levant
Other:
- Guadalquivir River (weird player angle math)
- Danubius (would need trigger script changes)
comment:5 by , 6 years ago
Milestone: | Backlog → Alpha 23 |
---|---|
Owner: | set to |
Status: | new → assigned |
In 20469: