id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 4855,Randomize angle on random map scripts for more map variation,elexis,elexis,"Random map scripts always use the same angle for rivers seas and other map generation every single time. So it is completely predictable where the enemies are from the first second. After the code is cleaned up by duplication removal (#4805) and using Vector classes (#4845) that well support arbitrary angles, the rotation of the map generation can be completely randomized. Thus the player has to explore some territory in order to determine the course of action. The match might be recalled for the unique map generation in the best case. ",enhancement,closed,Nice to Have,Alpha 23,Maps,fixed,,,