id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field 48,Advanced Water Rendering,Stuart Walpole,," * Water patches would be nice for alpha but not necessary * ~~Enhanced shoreline/reflection/wave effects~~ * ~~Foam decals around shorelines~~ * Foam around entities (rocks, ships, etc.) * Entity splash particles/effects - think of an army crossing a river or projectiles landing in the water * ""Wakes"" for moving ships? * Optimization of water rendering. * ~~Lower levels of water settings for older graphics cards.~~ * Compression of water normal maps (if possible without a big loss of quality). ",enhancement,new,Nice to Have,Backlog,Core engine,,,wraitii,