Opened 18 years ago

Last modified 10 years ago

#48 new enhancement

Advanced Water Rendering — at Version 9

Reported by: Stuart Walpole Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc: wraitii Patch:

Description (last modified by historic_bruno)

  • Water patches would be nice for alpha but not necessary
  • Enhanced shoreline/reflection/wave effects
  • Foam decals around shorelines
  • Foam around entities (rocks, ships, etc.)
  • Entity splash particles/effects - think of an army crossing a river or projectiles landing in the water
  • "Wakes" for moving ships?
  • Optimization of water rendering.
  • Lower levels of water settings for older graphics cards.
  • Compression of water normal maps (if possible without a big loss of quality).

Change History (9)

comment:1 by Stuart Walpole, 18 years ago

Priority: majorminor

comment:2 by Matei, 18 years ago

Reflections, refractions and per-pixel lighting have been added. Missing things include:

  • Foam decals around rocks/ships/shorelines.
  • Optimization of water rendering.
  • Lower levels of water settings for older graphics cards.
  • Compression of water normal maps (if possible without a big loss of quality).

comment:3 by (none), 14 years ago

Milestone: Environment Demo

Milestone Environment Demo deleted

comment:4 by Andrew, 14 years ago

Milestone: Backlog

comment:5 by historic_bruno, 12 years ago

Summary: Water - AdvancedAdvanced Water Rendering
Type: taskenhancement

comment:6 by historic_bruno, 12 years ago

#1572 is related

comment:7 by historic_bruno, 11 years ago

Cc: wraitii added
Description: modified (diff)

comment:8 by wraitii, 11 years ago

Point 5 has been dealt with.

comment:9 by historic_bruno, 11 years ago

Description: modified (diff)

We don't have foam around entities AFAIK, so I've added that as a separate item, and expanded the list slightly to include splashes.

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