Changes between Initial Version and Version 1 of Ticket #4955, comment 2


Ignore:
Timestamp:
Nov 15, 2018, 12:43:30 PM (5 years ago)
Author:
FeXoR

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #4955, comment 2

    initial v1  
    1313> It has to be taken into account that the the entity can be moved after the first placement (rare but possible, see Map constructor in `maps.js` holding the two kinds of entities).
    1414Oh. In this case the collision maps has to be either updated on shifts, too (not implemented), or be newly generated for every check (expensive). Can we get rid of the shifts?
     15
     16EDIT: I can't find the "entity moved after placement" part of the code. Could you give me a hint?