Changes between Initial Version and Version 1 of Ticket #4957, comment 3
- Timestamp:
- Jul 21, 2019, 11:08:30 PM (5 years ago)
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Ticket #4957, comment 3
initial v1 2 2 3 3 This may take some time though and increasing the performance of the placers would be an improvement anyways. 4 5 EDIT: And if we use 3D points we can actually ensure the path is always on walkable height by just clamping the height component to that - and smooth the path's incline! (My, this will be fun: planning ```getCubicFitPathFrom PointsND```, gorgeous!)