Changes between Initial Version and Version 1 of Ticket #4957, comment 3


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Timestamp:
Jul 21, 2019, 11:08:30 PM (5 years ago)
Author:
FeXoR

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  • Ticket #4957, comment 3

    initial v1  
    22
    33This may take some time though and increasing the performance of the placers would be an improvement anyways.
     4
     5EDIT: And if we use 3D points we can actually ensure the path is always on walkable height by just clamping the height component to that - and smooth the path's incline! (My, this will be fun: planning ```getCubicFitPathFrom PointsND```, gorgeous!)