Changes between Initial Version and Version 1 of Ticket #5003, comment 3
- Timestamp:
- Nov 17, 2018, 7:00:31 PM (5 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #5003, comment 3
initial v1 1 So for this to work we need a function getObstructedTiles(EntityList)right?1 So for this to work we need a function `getObstructedTiles(EntityList)` right? 2 2 3 3 To determine the obstructed tiles we need: Obstructions and their relative position vector (likely deduced from Entity template or string), placement position vector and angle.