Changes between Initial Version and Version 1 of Ticket #5003, comment 3


Ignore:
Timestamp:
Nov 17, 2018, 7:00:31 PM (5 years ago)
Author:
FeXoR

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #5003, comment 3

    initial v1  
    1 So for this to work we need a function getObstructedTiles(EntityList) right?
     1So for this to work we need a function `getObstructedTiles(EntityList)` right?
    22
    33To determine the obstructed tiles we need: Obstructions and their relative position vector (likely deduced from Entity template or string), placement position vector and angle.