Opened 6 years ago
Last modified 3 years ago
#5022 new defect
Atlas heightmap image off by 1 byte wrong texture decoding — at Initial Version
Reported by: | elexis | Owned by: | elexis |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
After importing an image as a heightmap to atlas, the vertex with the highest coordinates is wrong.
For example if you load an entirely black image, you get a flat surface with one pixel at the corner up in the sky.
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