Opened 6 years ago
Closed 6 years ago
#5030 closed defect (fixed)
OOS, serialization of NaN
Reported by: | temple | Owned by: | temple |
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Priority: | Release Blocker | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Reproduce by playing multiplayer game, have a building selected by one player, the other moves so that he's within range then moves out of range, and it's oos.
Attachments (1)
Change History (6)
by , 6 years ago
comment:1 by , 6 years ago
Summary: | oos, local entities serialized? → OOS, serialization of NaN |
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This seems to come from r21121 where NaN is serialized (in Mirage, if no repairers then buildTime.timeRemaining = 0/0 = NaN). Somehow the GUI can change this to -NaN which is serialized differently (00 00 00 00 00 00 f8 7f versus 00 00 00 00 00 00 f8 ff).
comment:2 by , 6 years ago
Description: | modified (diff) |
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example oos with lots of entities at the bottom that probably shouldn't be there