Opened 6 years ago

Last modified 3 years ago

#5084 closed defect

Overlapping units — at Version 1

Reported by: temple Owned by:
Priority: Should Have Milestone: Alpha 25
Component: Core engine Keywords: pathfinding
Cc: Patch:

Description (last modified by elexis)

Usually units collide with each other, with the exception being units in the same formation. If you stop and disband the formation while units are in the middle of rearranging, some of them may be overlapping. When you now move them, they'll test for collisions against each other but TestRayAASquare doesn't count inside-to-inside collisions, so they're free to move through and on top of each other.

This situation can also happen when units build something and aren't close enough for the foundation to trigger a leave foundation command, but are close enough so that moving onto to the building is inside to inside and isn't counted as a collision.

https://trac.wildfiregames.com/raw-attachment/ticket/5084/screenshot3577.png

https://trac.wildfiregames.com/raw-attachment/ticket/5084/screenshot3561.png

Change History (3)

by temple, 6 years ago

Attachment: screenshot3577.png added

by temple, 6 years ago

Attachment: screenshot3561.png added

comment:1 by elexis, 6 years ago

Description: modified (diff)
Keywords: pathfinding added
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