﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
5099	Relic aura defeat lag	elexis		"In this svn match we have noticed heavy lag spikes when players were defeated. They are the highest peaks in the replay profile graph.

It took more than 10 to 20 seconds to compute the next turn, despite the affected players having lost only few remaining units.

Adding debug output showed that it is

(1) the `Clean` call in the `Auras` component, called from `OnPlayerDefeated` in this component and
(2) only relic entities that cause heavy lag
"	defect	new	Must Have	Backlog	UI & Simulation				
