Opened 6 years ago
Last modified 6 years ago
#5099 closed defect
Relic aura defeat lag — at Initial Version
Reported by: | elexis | Owned by: | |
---|---|---|---|
Priority: | Must Have | Milestone: | Alpha 23 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
In this svn match we have noticed heavy lag spikes when players were defeated. They are the highest peaks in the replay profile graph.
It took more than 10 to 20 seconds to compute the next turn, despite the affected players having lost only few remaining units.
Adding debug output showed that it is
(1) the Clean
call in the Auras
component, called from OnPlayerDefeated
in this component and
(2) only relic entities that cause heavy lag
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