A single unit "dancing" to dodge arrows of dozens of attackers
|Reported by:||elexis||Owned by:|
|Priority:||Release Blocker||Milestone:||Alpha 24|
As well demonstrated by Hannibal Barca on the Jebel Barkal mountain, one can set a unit to patrol between two very close points to dodge 100% of dozens of attackers arrows.
The attackers shoot at the point where the enemy will be expected to be. But the enemy unit does a turnaround before he reaches that point, so none of the arrows hit it.
With patroling it is very easy, one has only to do about three clicks. So we might add a minimum distance to avoid the problem.
But the issue also exists without patroling, by manual dancing (originally done by wesono). (I'm not sure how this can be addressed, since one should be able to move units by a short distance.)
It can be a very gamebreaking problem if there is a fight of 30 to 100 ranged units where one party misses all arrows and the other party strikes every time.
At least the patroling should be disabled for this release if possible.