Changes between Initial Version and Version 1 of Ticket #5150
- Timestamp:
- May 4, 2018, 10:51:14 AM (6 years ago)
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Ticket #5150 – Description
initial v1 28 28 Adding very few roaming women, walking or idling near the city and roads too. 29 29 30 * Garrisoned siege towers were logical, but should be garrisoned. The towers on survival of the fittest should be garrisoned as well. It should be as easy as an `TriggerHelper.SpawnAndGarrisonAtClasses(elephantinePlayerID, "Tower", kushInfantryUnits, 1);`. 31 30 32 * UnitAI: Sometimes units end up idling, but the expectation is that they always patrol when not fighting targets in line of sight. We can also notice reported formation bugs in about every game.