Changes between Version 2 and Version 3 of Ticket #5150
- Timestamp:
- May 13, 2018, 12:52:04 PM (6 years ago)
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Ticket #5150 – Description
v2 v3 13 13 The number of **gaia elephants** per wave is most influential on the difficulty of the map, but proportional to the number of **elephant stables** and the number of stables can vary from 0 to 9 on normal sized maps! 14 14 This means sometimes hard is easy and sometimes easy is hard. Instead the number of elephants should remain independent from the mapsize, similar to how the total attackercount per building currently is antiproportional to the mapsize. 15 16 * Spawned attackers could receive a (probably significantly less than proportionally) **higher likelihood** of first attacking the **closer targets**. This rewards players destroying the gaia city near them. 17 18 * Spawned attackers could first gather at the city point that is closest to the chosen primary target. Not until something like 30 seconds passed, the units could then receive the patrol order against the primary target. 19 This way units arricing in tiny fragments are not instantly slaughtered but have a chance to become more difficult. (This is yields the possibility to get the same difficulty with less total attackers, yielding less lag) 15 20 16 21 Balancing Exploits: