Opened 2 years ago

Last modified 17 months ago

#5154 new defect

StatusBars of mirages in Observermode

Reported by: elexis Owned by:
Priority: Should Have Milestone: Backlog
Component: UI – In-game Keywords:
Cc: Patch:

Description

I think this issue was reported in Phab:rP19675 first.

In this Extinct Volcano replay, I scouted some docks by Hannibal which created the mirage, then was defeated later on, became an observer, hit Tab for the status bars and while the "Observer" item is selected, it shows me StatusBars at the locations where the mirages of the defeated player are, despite mirage entities not being shown at all in that case.

Attachments (4)

1.jpg (70.8 KB ) - added by elexis 2 years ago.
Status Bars hanging in mid air
2.jpg (69.2 KB ) - added by elexis 2 years ago.
Same location where mirages of the defeated player remain
3.jpg (154.3 KB ) - added by elexis 2 years ago.
There are two health bars where there is a mirage and miraged entity
commands.txt (1.2 MB ) - added by elexis 2 years ago.

Download all attachments as: .zip

Change History (6)

by elexis, 2 years ago

Attachment: 1.jpg added

Status Bars hanging in mid air

by elexis, 2 years ago

Attachment: 2.jpg added

Same location where mirages of the defeated player remain

by elexis, 2 years ago

Attachment: 3.jpg added

There are two health bars where there is a mirage and miraged entity

by elexis, 2 years ago

Attachment: commands.txt added

comment:1 by elexis, 2 years ago

Easily reproducible with the above description.

I guess the bug is that PickNonGaiaEntitiesOnScreen and PickPlayerEntitiesOnScreen from JSInterface_Simulation.cpp don't ignore mirages.

(Mere guessing, but perhaps rP19675 changed it from two status bars rendered in the same place to them being rendered in different places.)

comment:2 by Imarok, 17 months ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

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